1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Info InfamousV 1.1 Release Date

Discussion in 'Announcements' started by tr0teK, Jan 2, 2017.

Thread Status:
Not open for further replies.
  1. tr0teK

    tr0teK Developer Staff Member Developer

    Dec 7, 2016
    Likes Received:
    Happy new year everyone :)
    The release date of the 2nd update will be Saturday the 7th this week.
    Thanks to our testers we were able to fix a lot of bugs.
    I hope you are as excited as we are.

    - Fixed Speed Info in Player Info
    - Fixed Speed Boost
    - Menu I/O and Drawing Improvement
    - Added Reset Mental State to Recovery Presets
    - Increased Max Chars for Name Spoofer from 12 to 16
    - Prepared Premium Features (Premium Build)
    - Fixed Ped Money
    - Fixed Right Side Title Align
    - Fixed Kill AI Enemies
    - Fixed Invisibility
    - Adjusted high jump
    - Fixed Name Spoofer
    - Fixed Spawning Saved Vehicles
    - Fixed Snow in Weather (SP/MP)
    - Added Vehicle Modifiers Sub Menu
    - Added Player Modifiers Sub Menu
    - Added Weapon Modifiers Sub Menu
    - Added new Vehicle Native
    - Added Purchase of Rare Vehicles to Recovery
    - Added Controller Support for Player->Superman
    - Added Delay Adjuster to Ped Money
    - Fixed Minor Issues
    - Fixed Help Text in Object Placement
    - Added Pointer related functions to clean hooking code
    - Tidied up the Show Keyboard function and improved it
    - Improved Ped Component functions
    - Removed some useless WAITS here and there
    - Added a Patch to prevent getting kicked out of Duke'o'Death
    - Added Exception Handlers
    - Added Blip for Spawned Vehicles
    - Fixed Airbrake
    - Fixed Prop Placement
    - Changed format to ScriptMain
    - Fixed Rand Functions
    - Fixed a possible crash on startup
    - Back Key (Numpad0) also opens the menu now if it's not showing
    - Added 3 UI Modes for Airbrake
    Kyruf, chose274, Tasos and 17 others like this.
Thread Status:
Not open for further replies.

Share This Page